TurbulenceFD Tests: Voxel Size

So this is the first video in my TurbulenceFD Tests series, and I feel like it’s an important one to start with. Voxel Size in TurbulenceFD is basically a 3D resolution setting for our fluid simulation. It turns a regular pixel into 3D cubes, by combining it with volume (VOlume + piXEL). Voxel Size influences important aspects of your simulation, like how clearly defined your render will look andhow long the simulation will take to cache. I also touch upon some hardware speed testing with CPU vs GPU rendering that ties into your voxel size settings. This is probably one of the longer ones I’ll do for the series, even though it’s only like 3 minutes long. Check the video out to see the samples and explanation.

View the all the posts for the TurbulenceFD Test Series here