Short & Gray: Roller Coaster in Cinema 4D
For the longest time I tried to build this complex roller coaster scene and it never went anywhere. I wanted to build a theme park around it or do some cool materials on it, but I could just never get it to become anything that wowed me. Basically I built the track around the text, and unfortunately I had to keyframe the cars to death, this doesn’t run on some sort of physics system.
I thought I could use an Align to Spline tag, but the animation wasn’t smooth enough because the car had to slow down and speed up fluidly on certain parts of the track. And it took me back to high school physics when we discussed roller coasters, and from that I learned that each car in the coaster makes up the speed in terms of the system, which is the combination of all the cars combined. So each car had to be angled and positioned individually, instead of just cloning a couple cars and being done with it. It was a huge hassle, so that’s why there are only 4 cars, because it took forever to put them in the right position.
All in all it’s OK, I purposefully kept the camera far back so you wouldn’t notice a few sketchy details.
