TurbulenceFD Tests: Pressure

OK this TurbulenceFD Test on Pressure clocks in at a quick 47 seconds.  Pressure is not a setting found inside the Container parameters like other items else I’ve detailed in the series so far. You can adjust Pressure inside the Emitter Tag on the actual object you want to light on fire. Pressure will cause the flames to either expand with positive values or contract with negative values. It’s pretty straightforward and if you check out the video you’ll see how it works. I would even keyframe it to an extent so you can maybe expand your flames quickly in the beginning of a burst and then have them mellow out gradually over time.

View the all the posts for the TurbulenceFD Test Series here

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