Cinema 4D Tutorial: Baseball Wall Title Sequence Part 1

Here is part 1 of my Baseball Wall Title Sequence tutorial in Cinema 4D, also with compositing and post effects in After Effects. This tutorial shows you how to recreate the titles seen on ESPN this year promoting their baseball broadcasts. All of the elements in the scene are generated in Cinema 4D to create a portion of a stadium in 3D, and then you import this into After Effects and add your own titles onto the wall.

Univision Promo: Chasing Butterflies

Here is a Univision Promo I did featuring the lovely Greydis Gil. I want to apologize first for the music. It was not up to me to use a track that was written by Mario and Luigi in the Mushroom Kingdom.

This one took a long time to create. I started by making a butterfly in Cinema 4D that was comprised of the pieces of the Univsion logo. I imported the logo as splines and textured each piece to match the corresponding colors. Then I animated the movement of the wings by linking them together with xpresso and driving them with some user data I keyframed. Continue Reading

Univision Promo: Spanish Maja

Here is a new Univision Promo I did with Cinema 4D and After Effects. They needed it done fast earlier this month because they wanted to air this network promo right after the coverage of the World Cup ended, and they were hoping Spain would win and they could air this promo that has an obvious Spanish theme to it. I got it done with a quick turnaround thanks to MoGraph as always. Continue Reading

ESPN Style Baseball Promo Titles

I recreated the baseball promos I’ve seen this season on ESPN. I modeled the whole scene in Cinema 4D and did the compositing in After Effects. This scene relies on the camera position being parallel to the wall to recreate the simple and smooth pan along the warning track. I used Mograph to create the wall by cloning the padded panel, and once I modeled one seat I simply used cloners to create the rows. The grass is made with Hair; it really slows the render down but it creates the best looking 3D grass in Cinema 4D. I added the titles that I created in Photoshop to look like they were painted on the wall, and did some color correcting and added some grunge to enhance the scene.

They look very similar to the commercials you see on ESPN, and the best part is that once you create in in Cinema 4D, you can simply swap out the titles to change the teams and games to say whatever you want.

The Red Jays beat the Blue Sox that night 6-4.

I made a Tube

I made a tube in Cinema 4D.

I will now answer your questions about the tube:

Q: I’ve watched the tube and I’m confused. What exactly does this tube do?

A: The tube doesn’t really do anything per se, it is what it is. It moves, and then the pieces inside it move.

Q. I see. How did you go about creating this tube?

A: Well I was trying to come up with a different way of presenting/containing/revealing some text in Cinema 4D. Instead of having the letters just sit there, I put them in a tube that kind of looks like those things at the bank or the basis for Teenage Mutant Ninja Turtles. I used MoDynamics to get the right feel for the letters to behave in their new vacuum sealed world. Then I altered the position and rotation of the tube to shake things up and have the contents bounce around. I added some marbles inside there because I felt like it. Then I added reflections and materials in order to make it look cooler and we arrived at the tube which stands before us today.
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Short & Gray: Falling Boxes

MoDynamics is awesome, I am using it all the time. You could create some really cool stuff with just Mograph before this addition to the module, but adding the ability to make your clones collide and interact with other bodies make it so much more powerful.

Here is a simple animation I made, it’s a quick revealer that can be used to bring some type, footage, objet, etc. on screen. You basically keyframe the hero box, have it blend in with some dummy clones, and animate the surfaces of the plane to unravel to showcase the contents of the box.

Short & Gray: Roller Coaster in Cinema 4D

For the longest time I tried to build this complex roller coaster scene and it never went anywhere. I wanted to build a theme park around it or do some cool materials on it, but I could just never get it to become anything that wowed me. Basically I built the track around the text, and unfortunately I had to keyframe the cars to death, this doesn’t run on some sort of physics system.

I thought I could use an Align to Spline tag, but the animation wasn’t smooth enough because the car had to slow down and speed up fluidly on certain parts of the track. And it took me back to high school physics when we discussed roller coasters, and from that I learned that each car in the coaster makes up the speed in terms of the system, which is the combination of all the cars combined. So each car had to be angled and positioned individually, instead of just cloning a couple cars and being done with it. It was a huge hassle, so that’s why there are only 4 cars, because it took forever to put them in the right position.

All in all it’s OK, I purposefully kept the camera far back so you wouldn’t notice a few sketchy details.

Short & Gray: Pie Chart

Because bar graphs shouldn’t get all the love.

Short & Gray – Jiggle Text

So I’ve got all of these unfinished projects that are just rotting on my hard drive. I come up with an idea and don’t know what to do with it. They are usually pretty simple, and I rack my brain trying to come up with a ground-breaking way to present my simple idea. It usually results in a dead end. So instead I’m just going to start posting them under the umbrella of “Short & Gray.” Since they will have just a plain old gray texture and be 5 seconds or less, the title fits. Maybe I will be able to use them down the road as part of a bigger project; it’s always good to have a library of random designs built and ready to go.

This is the first one, called Jiggle Text. It’s just some simple MoGraph using a Step Effector and a Delay Effector. The text is bouncy in a Jello type of way.

New Tutorial: Automated Bar Graphs with Xpresso

I produced a new tutorial for CGTuts that can be seen here. This tutorial demonstrates how to use Mograph and Xpresso in Cinema 4D to create a sort of mini-application that can be used to design and animate your own bar graphs. The Xpresso is the key, because it gives us the ability to enter and keyframe data from a control panel, and it updates automatically in our scene.

I felt deflated when I found that Andrew Kramer produced something very similar about 2 weeks ago on his site using After Effects. It’s a totally different way to make bar graphs, but it looks like I jacked the idea from him. I had developed this over a month ago, it just took awhile to produce and get it posted. I didn’t even check his site for it until someone mentioned the relation to mine. They are very different tutorials for different programs that happen to produce something similar. The timing just makes me look sketchy, oh well.