So this has been done for awhile, but I completely forgot to post it. Like 5 months. Oops. I obviously run a tight ship here on my site.
This installment of C4D Games is recreating a carnival style game of Duck Shoot. You take aim at moving duck targets, some are big and some are small. You can specify point values for the different sized ducks, and the game automatically tallies the score for you. You can shoot one bullet before having to reload (musket style weapons) just so it’s more challenging. Check out the sample video to see how this is coded with XPresso, and how all the MoGraph an Dyanmics settings are configured to get this game working.
Click here to download the game and check it out.
Mini golf is a nice alternative to real golf, which I happen to be pretty bad at yet still keep playing after all these years. In this edition of C4D Games we tackle perhaps the most treacherous test of concentration in all of sports: the windmill hole in mini golf. The objective here is to putt your golf ball through those dangerous windmill blades and get you ball to come out the other side and into the hole.
We’ve got a variety of elements in the works here. MoGraph is used to create and power the windmill as well as for the unique setup of getting our putter to swing back and through our golf ball. Lots of dynamics are in play here too, as the hole course needs to be one big obstacle for our ball. The ball’s dynamic properties are activated on collision with the putter, and it rolls along the hills and dips of the terrain.
XPresso links up our properties so that we have control over our aim and power of our putt and the configuration of the windmill. This was a fun little project to make and it lends itself to being rework and configured to other holes.
Download the file here and try and sink this putt.
Welcome to the inaugural voyage of C4D Games. The idea behind C4D Games is to design projects in Cinema 4D using the components of the program to create small little interactive games animators can play, while demonstrating some fun uses of Dynamics, XPresso, and MoGraph. My goal is to build a little library of projects that you can download and examine how they work inside Cinema 4D. Learning is way more fun if there are games involved, so I’m going to do my best to come up with new games as often as I can.
Up first, we have a classic game of ring toss. These games can be very hard or even totally rigged in carnivals, (you could also do this in Cinema 4D with one setting on you Dynamics tag) but I won at it last year at a beer festival. I won an ugly T-Shirt that is too small for me from a company that makes a rather bad tasting beer in Asia. There’s no prize in this game I made, but the key to good competition is keeping score. This ring toss game is configured in XPresso so it can count your score based on you being able to toss the rings on to specific bottles. You can alter and arrange different colored bottles to result in different scoring in the game. The XPresso looks complicated but it’s just the same steps repeated several times for multiple rings and bottles.
Check out the video and download the file to play some ring toss.
Hey head over to John Dickinson’s site Motionworks and check out this tutorial I made using the new Collision Deformer in Cinema 4D. In my book I go over this new tool in release 13, and this is a new example I developed where we create a figure object who is completely bulletproof; we animate bullets the bounce off of our hero and fall to the ground. All we need is the Collision Deformer and some dynamics.
Here’s the end results of the lessons in chapter 10 of my book on Dynamics in Cinema 4D. I cover most of the dynamic features of the program like the Dynamics Body tag, springs, connectors, Soft Body dynamics, how to make MoGraph cloners dynamic, dynamic cloth, dynamic splines, and hair.
The key advantage of using dynamics is you can create realistic looking reactions and collisions without using keyframes. You set up a world and how your objects interact, and let Cinema 4D handle the rest. In my opinion it’s one of the the more fun areas to explore in the program, you can do some very creative and interesting stuff (like making cereal for example!) with dynamics.
You can find my book avilable for purchase here.
This animation is the result from the final lesson in my book. The last chapter deals with configuring dynamics in Cinema 4D, which is the process of making objects interact with each other with collisions, as well as forces, gravity, and more.
From the moment I started using dynamics in Cinema 4D I always thought of making a Rube Goldberg Machine, an elaborate contraption that yields a very simple result through chain reactions of many objects. It’s basically like creating a big game of Mouse Trap, except you have to make the whole thing yourself and kids will get really bored watching you tweak settings like Rotational Mass, Collision Noise, Linear Damping, and Angular Velocity Threshold.
I designed as many pieces as I could and tried dozens of combinations to get a complete sequence that results in the big finale. The lesson in the book takes you through the process of taking a bunch of static 3D objects and making them behave as this complex machine. The entire process requires no keyframes at all, which is all thanks to the power of dynamics.