Cinema 4D – Paper Crumple with Cloth Tag

This tutorial shows you how to make an animation of a paper crumpling up into a ball. It uses the cloth tag in Cinema 4D and requires no keyframing, which would save you a ton of time if you need to pull off this effect. I give an example of some settings that work with the cloth tag, but you can tweak the numbers to vary your results. Download the project file here to start the tutorial.

Waving Pennant in Cinema 4D

So here is a clip form a commercial I did that had to do with UCF Athletics. Instead of just using regular-old text, I constantly try to think of different methods to present title work. In this sports themed commercial I added the title work onto a material in Cinema 4D and created a waving pennant using the cloth tag.

I would recommend using the cloth tag to create any sort of waving flag like this rather than the wind deformer. The Cloth tag is very easy to set up and with some trial and error you can create a much more natural looking movement than with the simple wind deformer. Don’t forget to make it a child of a hyperNURBS object to make it even smoother.

There are several tutorials on this subject already out there, including this one.

I’d really like to get more in depth with the cloth tag to better understand how the settings can alter the movement and reaction of your object. I haven;t been able to find an in depth review of what certain things like flexion, global intersection analysis, global drag, etc. actually “do” when changed. If anyone has a breakdown of this to link to or would perhaps put it in writing please let me know.