Rube Goldberg Machine Made with Dynamics

This animation is the result from the final lesson in my book. The last chapter deals with configuring dynamics in Cinema 4D, which is the process of making objects interact with each other with collisions, as well as forces, gravity, and more. From the moment I started using dynamics in Cinema 4D I always thought [...]

This animation is the result from the final lesson in my book. The last chapter deals with configuring dynamics in Cinema 4D, which is the process of making objects interact with each other with collisions, as well as forces, gravity, and more.

From the moment I started using dynamics in Cinema 4D I always thought of making a Rube Goldberg Machine, an elaborate contraption that yields a very simple result through chain reactions of many objects. It’s basically like creating a big game of Mouse Trap, except you have to make the whole thing yourself and kids will get really bored watching you tweak settings like Rotational Mass, Collision Noise, Linear Damping, and Angular Velocity Threshold.

I designed as many pieces as I could and tried dozens of combinations to get a complete sequence that results in the big finale. The lesson in the book takes you through the process of taking a bunch of static 3D objects and making them behave as this complex machine. The entire process requires no keyframes at all, which is all thanks to the power of dynamics.

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