Live Performance Graphics: Pitbull

Pitbull was the opening act for the Latin Grammys in 2012 at the Mandalay Bay in Las Vegas. When you have the opening act for the show, they tell you to take your graphics an double the energy for it. So I had to create something very exciting to start the show.

Pitbull was the opening act for the Latin Grammys in 2012 at the Mandalay Bay in Las Vegas. When you have the opening act for the show, they tell you to take your graphics an double the energy for it. So I had to create something very exciting to start the show. His song “Don’t Stop the Party” is about a noble quest for one man to not stop the party, regardless of the circumstances.

The set for the act was all gold everything, so I made a lot of my graphics metal and shiny and also paired it with red colors as well, which tend to compliment gold. Usually this is the case, they set the parameters for your design through the set design and the props, and you kind of build your work off of that. Initially they wanted me to build a sort of structural design with like this golden palace, but eventually it shifted to a more graphical look with me doing my own thing.

This stage happened to be covered in zig-zagging LED screens, which are much brighter than the projection screens in the back. Usually the stages I’ve done are fairly balanced between LED screens and projection screens, but this time the stage design was leaning heavily on the use of LED screens. I designed my animations to work well in very long, skinny sections to better fit the LED stripes.

gold_bars_c4d

The first sample seems incredibly simple… because it is. It’s just a Linear Cloner of a tapered Cube in Cinema 4D, with some lights flashing on a shiny gold material. The cubes are spinning in a pattern that is not totally uniform, which is just a touch of randomness I always try to use in my designs. With this very wide aspect ratio I could position these all along the LED stripes and have this shiny gold texture moving spinning differently on various screens.

particle_precomp

I also used the motion graphics lynchpin Trapcode Particular to do a series of defocused dancing particles. Particles are always good because they can be worked into just about anything and can be colorized or styled in a variety of ways. I could easily take these particles and change them to be like a dark blue or purple and slow them down and used them for a slower, more dramatic song. I probably will in another show and hope you don’t call me out on it.

After doing enough of these shows I figured out ways to get more motion out of your graphics, rather than strictly animating everything by hand. I like to use expressions in After Effects to block out certain screens with different timing patterns. I’ll divide up my composition with masks, in a way that corresponds to the layout of the LED screens fed into the media server at the venue. Then I will place black solids or adjustment layers on top of them, and use my trusty companion, the Wiggle expression. By placing the “Wiggle(F,A)” expression inside a layer’s Transparency setting, where F stands for the frequency and A stands for the amplitude, you’ll get a random fading in and out of the black solid, which will make the screens flicker on and off during the song. It’s incredibly easy to do just to get some random, simulated movement without using any keyframes.

I included an After Effects project here which is a simple setup showing some of the same expressions I’ve used before for shows. I use it to make screens, flicker, cascade, or kind of pulse with varying frequencies and rhythms. You can check it out and see how math can be your friend when you have to a deadline to meet for a live show happening in a couple hours.

Cascade_1 Cascade_1 Cascade_1 Cascade_1

The final result had a lot of energy and set the stage for a great show. I think this one turned out well and looked great on the wide shots.

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