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	<title>Comments on: Cinema 4D &#8211; Camera Shake Tutorial</title>
	<atom:link href="http://www.bigmikedesign.com/blog/cinema-4d-camera-shake-tutorial/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bigmikedesign.com/blog/cinema-4d-camera-shake-tutorial</link>
	<description>Michael Szabo :: Motion Designer</description>
	<lastBuildDate>Wed, 11 Aug 2010 00:55:57 +0000</lastBuildDate>
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		<title>By: BIGMIKE</title>
		<link>http://www.bigmikedesign.com/blog/cinema-4d-camera-shake-tutorial/comment-page-1#comment-1739</link>
		<dc:creator>BIGMIKE</dc:creator>
		<pubDate>Wed, 10 Dec 2008 15:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigmikedesign.com/blog/?page_id=229#comment-1739</guid>
		<description>Good call that would definitely work, nice tip.</description>
		<content:encoded><![CDATA[<p>Good call that would definitely work, nice tip.</p>
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	<item>
		<title>By: Olipool</title>
		<link>http://www.bigmikedesign.com/blog/cinema-4d-camera-shake-tutorial/comment-page-1#comment-1712</link>
		<dc:creator>Olipool</dc:creator>
		<pubDate>Fri, 05 Dec 2008 16:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigmikedesign.com/blog/?page_id=229#comment-1712</guid>
		<description>Hi Mike,

thanks for the Tutorials, I just googled for Camera Shake and ended up watching every clip here :-)
Just one note on the paper rip tutorial:
if you got an alpha map with no sharp edges, you can also use curves on the alpha channel to get rid of the half transparent pixels. You can also grow your alpha map using a blur and after that the curves on the alpha channel.</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>thanks for the Tutorials, I just googled for Camera Shake and ended up watching every clip here <img src='http://www.bigmikedesign.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Just one note on the paper rip tutorial:<br />
if you got an alpha map with no sharp edges, you can also use curves on the alpha channel to get rid of the half transparent pixels. You can also grow your alpha map using a blur and after that the curves on the alpha channel.</p>
]]></content:encoded>
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		<title>By: good tutorials from BIGMIKEDESIGN</title>
		<link>http://www.bigmikedesign.com/blog/cinema-4d-camera-shake-tutorial/comment-page-1#comment-477</link>
		<dc:creator>good tutorials from BIGMIKEDESIGN</dc:creator>
		<pubDate>Fri, 13 Jun 2008 07:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigmikedesign.com/blog/?page_id=229#comment-477</guid>
		<description>[...] I found the Camera Ahake tutorial particularly useful. Great stuff Mike. Thanks for making these. [...]</description>
		<content:encoded><![CDATA[<p>[...] I found the Camera Ahake tutorial particularly useful. Great stuff Mike. Thanks for making these. [...]</p>
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