Check out this tutorial to learn how to simulate camera shake in Cinema 4D. It’s a pretty easy tutorial, but it shows you how to create User Data and use it with Xpresso, which could be good to know when designing other things down the road. Here is a ZIP file that contains the Cinema 4D project to use for this tutorial.
3 Responses to “Cinema 4D – Camera Shake Tutorial”
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[...] I found the Camera Ahake tutorial particularly useful. Great stuff Mike. Thanks for making these. [...]
Hi Mike,
thanks for the Tutorials, I just googled for Camera Shake and ended up watching every clip here
Just one note on the paper rip tutorial:
if you got an alpha map with no sharp edges, you can also use curves on the alpha channel to get rid of the half transparent pixels. You can also grow your alpha map using a blur and after that the curves on the alpha channel.
Good call that would definitely work, nice tip.