New 3D Ocean Model: Film Slate

Check out the latest model I made for 3D Ocean:

Film Slate Clapperboard

It’s a 3D film slate with a texture in photoshop that you can update externally and load in yourself. Animate it as you please.

Support a Starving Artist/Nerd

I’ve recently added some clips on VideoHive and on 3DOcean. They are marketplaces for graphic artists to upload their work to sell, and I get paid a certain percentage based on the asking price and how many I’ve sold. If you want to support me and my site, feel free to buy a file, clip, project, or whatever I upload, I would really appreciate it. I’ve added a few things so far and I have some other designs in the work. I’m planning on uploading a ton of stuff eventually, whatever comes to mind and I develop. The idea is to create files with a lot of utility and have wide appeal to maximize sales.

Featured on 3D Ocean:

My Acoustic Guitar in Cinema 4D.
acoustic guitar made in cinema 4d

I modeled this guitar from scratch in Cinema 4D. It has a lot of detail and is a very accurate design, I included all the components in a real guitar.

Featured on VideoHive:

An After Effects Project that creates a 3D silhouette concert crowd.
after effects silhouette crowd

This After Effects project lets you control the intensity that the silhouette crowd reacts. They jump up and down like they ere a crowd at a concert or some other event. It is an expression based project, so you can keyframe just one amount to get the right intensity you desire.

Thanks.

New Tutorial: Automated Bar Graphs with Xpresso

I produced a new tutorial for CGTuts that can be seen here. This tutorial demonstrates how to use Mograph and Xpresso in Cinema 4D to create a sort of mini-application that can be used to design and animate your own bar graphs. The Xpresso is the key, because it gives us the ability to enter and keyframe data from a control panel, and it updates automatically in our scene.

I felt deflated when I found that Andrew Kramer produced something very similar about 2 weeks ago on his site using After Effects. It’s a totally different way to make bar graphs, but it looks like I jacked the idea from him. I had developed this over a month ago, it just took awhile to produce and get it posted. I didn’t even check his site for it until someone mentioned the relation to mine. They are very different tutorials for different programs that happen to produce something similar. The timing just makes me look sketchy, oh well.

New Tutorial: Revealing Curtains in After Effects

I just posted my newest tutorial, where I demonstrate how to create a set of curtains that spread apart to reveal footage. It’s like a theater stage or a movie theater style set of curtains that parts in the middle, and you can place your footage behind it and have it be revealed. I’m thinking of a new welcome video for my site based on this, but I’m not sure yet. So check it out on the tutorials page.

New Tutorial: Make a Subway Train Scene in Cinema 4D and After Effects

Last month I made a subway train scene using Cinema 4D and after Effects, and the folks over at Envato liked the idea so I got to produce and distribute a tutorial for them showing how to do it. So I didn’t upload this to Vimeo or embed it on my site since it is on CGTuts+, that’s the rules. So follow the link and check it out.

Tutorials Page Revamped + Reel Update + New Tutorial Soon

The tutorials page was getting very sloppy. The page was scrolling down forever, and I hope to keep adding to it, so I had to do something eventually. I now made it as just a kind of menu page, and each tutorial opens in it’s own page. It might help SEO wise too, I don’t know.

I added and subtracted from my reel, some stuff needed to be off there for sure.

I should have a new tutorial ready for next week, keep your eyes peeled.

Link to Great Global Illumination Tutorial

Here is the most thorough Global Illumination tutorial I have ever seen for Cinema 4D. It’s for release 11 and higher, which has a revamped interface and set up. One day soon I’m going to strap myself into my chair, lock the doors and not come out until I know every single part of this tutorial.

Ways to Speed Up Renders in Cinema 4D

I’ve been doing a lot of Cinema 4D design lately, so I keep using shortcuts to getting faster renders. I thought I’d share some tips as to how to get your computer to crank out your projects a little faster and save some of that precious, precious time.

1. Reduce the resolution of your render.

Duh. I tend to always want to see my renders at full resolution, but whenever you don’t need to see the fine details, chop your resolution by 1/2 and save some time.

2. Turn off elements that aren’t in the scene.

It’s a good idea to toggle the on and off the visibility of your scene elements depending on when they are in the frame. If an object doesn’t appear for the first 3 seconds, there isn’t really a point to having this item rendered in the beginning of your timeline. Same goes for things that exit the frame, if it no longer appears, you might as well tell Cinema 4D not to render it.

3. Don’t use reflections, transparency, shadows, and global illumination unless you have to

These are all render hogs. Make sure you absolutely love the reflection and transparency effects on your material, because if you don’t, they are going to waste your time in the rendering. Make sure that if you use global illumination, you are actually getting your money’s worth. Take 2 screen shots, one with global illumination ann one without. Sometimes the difference is negligible and not worth the extra render time. You can also turn down some of the quality settings in the global illumination panel, test it out with screen shots and see if you notice any difference in quality versus how long it takes to render.

4. Leave Anti-aliasing on Geometry unless you have more advanced looking effects like reflections in your scene

Once again, do a screen shot test to see if having it set to best or geometry is actually doing you any good. If it doesn’t make a difference, don’t bother with it.

5. If you are working on animations, timings, and camera moves, keep your scene simple

If you are trying to get a exact camera movement or an animation to fill the frame just right, then turn off anything that will slow the render down. You don’t need materials and lights or anything else slowing down the render if you are simply positioning elements or keyframes.

6. Try adding motion blur and depth of field in After Effects instead of in Cinema 4D

I hate these effects in Cinema 4D. Object motion blur is weak and scene motion blur makes your renders take forever with all those samples. Think ahead if you can just add the blur in After Effects to one particular item. Render it separately or with an object buffer. Same goes with depth of field.

7. Render your scene in pieces

If you need something render-intensive like that scene motion blur, perhaps for a camera shake effect, then only render that piece with the scene motion blur. Select the frame range in the render settings that only require the blur, and turn it off to render the other parts. If you save multiple copies of your project, but set the render settings to render it in different pieces with different effects, you can use batch render to load and render these project consecutively. So you load the multiple projects with the different frame ranges as a batch, hit render, walk away and eat a sandwich.

sandwich

Sometimes rendering can be delicious.

So those are just some tips I’m throwing out there. If you have any others, leave them in a comment below so we can all learn some more.

The Designer Catch 22: Experience to get Experience

I once had to read Catch 22 by Joseph Heller for English class in high school. It was a good book, and the term “Catch 22″ has become a bit of cultural literacy. If you don’t know what it is already, a Catch 22 is when your stuck in a situation because “A” needs to happen for “B” to happen, but conversely “B” cannot happen without “A” happening. It’s basically a paradox in logic, check Wikipedia for a better explanation.

Earlier this year I decided to leave the motion graphics job I had in search for something else. The position I held somehow was both aggravating and comfortable to me. It was aggravating because I had no opportunity for a promotion or to climb any ladders. I stuck was creating the same crap over and over again, so my reel had no diversity and nothing that I was making was good enough to be put on it. And also my salary wasn’t very high to begin with, and that got cut and started heading backwards. So there were plenty of reasons to be unsatisfied. But it also had its comforts, since I had established myself there, it was close to home, and I was never in over my head work wise, I simply felt adequate on a daily basis. It was “meh.” I don’t like feeling meh.

I got greedy/ambitious and wanted more, for various reasons beyond just my design work. I was having a quarter-life crisis, basically wondering why being smart, educated, funny, dependable, and talented was not worth more (wow modesty would help I guess). I had to make a move at this point in my life, before I let an opportunity (ok fine, there was this girl too who had me wrapped around her finger…) slip away. I felt my job had served its purpose and I wasn’t going to get any better doing the same thing I have already done so many times. I’d learn no new styles, techniques, and my reel would remain stagnant. If I wasn’t going to change it up now, when would be a better time to do so?

So I set out towards New York, which has a thousand times more job opportunities than the golf courses and nursing homes of my home state of Florida. I figured I could work my way in the door somewhere, take my lumps and start a career instead of just simply having a job. I will admit I underestimated the weakness of the economy, since I really didn’t personally feel it on a daily basis. I can use that as an excuse, but I’m not going to sit around twiddling my thumbs while my youth rots away while the government tries to fix this fiscal mess we are all in.

So far I’ve had a couple interviews at some legit places. I was particularly high on a position that I was plenty qualified for and would be an ideal place to start building my career. I really wanted the position, especially when it hit me after the interview of what a perfect place that would be to start. It took forever for them to get back to me with the bad news, I didn’t get the position. They said my interview was good, my work was too, but they hired someone who had more experience than I did.

So herein lies the problem: How exactly do I get not only more, but also better experience if I need that very experience to obtain it? Good question. I obviously took a gamble leaving my position when I didn’t have anything to immediately fill that void. So that was dumb in hindsight. My freelance work is picking up, but it’s been sporadic and I banked on it to hold me over until I got a full-time position. I can do quality work if I just get the chance, but if I never get the chance I’ll never be able to prove it. Catch 22.

So how do you get experience without experience? Basically I would think you need to draw attention to work you created yourself, for no other purpose than to showcase your skills. Basically that’s what I try to do with this site. This is harder than it sounds; it’s the equivalent of asking a painter to sit down and just paint something. Anything. More often we need inspiration or guidelines to jump-start our brains and create something great. Design work is often problem solving, it’s how to start at point A and get to point B with as much style and effectiveness as possible along the way.

Another way is to freelance and build connections. You’re at least making money and you meet a guy who knows a guy who needs a guy to jump on a big project that leads to bigger things. This hasn’t happened to me yet, so I’m basically trying to get any work I can in hopes of opening a door that leads to somewhere more promising.

So ultimately I did something brash and less-calculated, which usually isn’t my style. I’ve kind of dug myself into a hole with my back against the wall in the corner. Exactly. I have no idea what’s going to happen next, but I’ve got to get some more experience, so that I’ll ultimately be able to get… more experience.

Spider Web Text Animation Tutorial Posted

I just posted a new tutorial for After Effects. I show you how to create an animated spider web that catches some text flying into it. It starts by showing you how to create the web in Illustrator and then how to make it elastic and bouncy in After Effects. Enjoy and hit me up with any questions you may have.