Univision Holiday Campaign Animation

This animation I made aired throughout the holiday season on Univision. My producers wanted it to be similar to the animation I did for their summer campaign.

The actual logo animation is a very simple spin inside Cinema 4D, it’s not going to rock anyone’s socks off. I created a very reflective red material for the logo because I wanted to try and make it look like it was a Christmas ornament.

The part I ended up liking the best were the gold ribbons, which were a technique I developed after to avoid dealing with the frustrations of working with Cloth in Cinema 4D. I hate using Cloth in Cinema 4D, I will avoid it at all costs. The ribbons are a Plane object modified with a Spline Wrap deformer to get their overall shape and control their path on a Helix spline. But if you stop there you have just a flat and dull looking line circling the screen. The key to making them float and fly in an organic manner was to apply a Displacer deformer to them as well. If you bump up the Height of the Displacement and the Global Scale of the Noise pattern you pick in your Shading options, you can get a wide level of displacement that makes the ribbon look more natural as it flows through the scene. Then you can just change the Seed value on the Noise shader and you’ll get different looking patterns for the ribbons, and you can find one that you like the best. Much easier than using cloth for ribbons.

Some Dynamics Examples From My Book

Here’s the end results of the lessons in chapter 10 of my book on Dynamics in Cinema 4D. I cover most of the dynamic features of the program like the Dynamics Body tag, springs, connectors, Soft Body dynamics, how to make MoGraph cloners dynamic, dynamic cloth, dynamic splines, and hair.

The key advantage of using dynamics is you can create realistic looking reactions and collisions without using keyframes. You set up a world and how your objects interact, and let Cinema 4D handle the rest. In my opinion it’s one of the the more fun areas to explore in the program, you can do some very creative and interesting stuff (like making cereal for example!) with dynamics.

You can find my book avilable for purchase here.

Rube Goldberg Machine Made with Dynamics

This animation is the result from the final lesson in my book. The last chapter deals with configuring dynamics in Cinema 4D, which is the process of making objects interact with each other with collisions, as well as forces, gravity, and more.

From the moment I started using dynamics in Cinema 4D I always thought of making a Rube Goldberg Machine, an elaborate contraption that yields a very simple result through chain reactions of many objects. It’s basically like creating a big game of Mouse Trap, except you have to make the whole thing yourself and kids will get really bored watching you tweak settings like Rotational Mass, Collision Noise, Linear Damping, and Angular Velocity Threshold.

I designed as many pieces as I could and tried dozens of combinations to get a complete sequence that results in the big finale. The lesson in the book takes you through the process of taking a bunch of static 3D objects and making them behave as this complex machine. The entire process requires no keyframes at all, which is all thanks to the power of dynamics.

Protagonistas Show Opening

Me and a couple other animators were given less than a week to prepare an entire graphics package for this new show called “Protagonistas.” The producers left the graphics on the backburner in the hands of some animators that weren’t cutting it for about 3 months. I would have loved to collect checks and produce subpar graphics for 3 months, but instead I was asked to make something nice in about 5 days.

Protagonistas follows the cookie cutter reality show format of: Auditioning contestants in front of 3 judges -> move selected contestants into house -> sit back and watch them fight/argue/have sex/argue about sex fights -> vote contests off until a star is born.

This show searches for the next big telenovela star. I was denied an opportunity to be on the show to which I am still outraged. Just because I’m white and don’t speak Spanish shouldn’t preclude me from becoming a telenovela star. I could totally be on Que Hora Es? and they know this. I will have to catch my big break at another time.

I highlighted the main part pf the show’s opening that I did in this clip, they added some sound effects and music for the broadcast addition. I had to make a tunnel full of screens showcasing clips of the contestants on the show. They wanted all this to feel like we are going into the camera lens, which is the main element of the show’s logo. The tunnel is a heavy render in Cinema 4D with the help of MoGraph. I modeled one flat screen TV and placed it in a radial cloner, then made a linear cloner of each radial cloner. The camera is set to have a very wide lens to make the tunnel appear a lot deeper than it actual is. I had to apply different clips to each TV so there was some variety among the monitors, so there were a lot of materials. I didn’t have Cinema 4D 13 at my disposal so I couldn’t use the new multishader setting where you can add entire folders to just one material.

The shutter is a transition I made with another radial cloner to the contestants on the show. They wanted a sort of “beam me up Scotty” effect to introduce the characters. Each contestant enters through a combination of effects like linear wipe, turbulent displace, and emitting some particles using Trapcode Particular. I used a lot of tech overlays from the Motion Designer’s Toolkit because having pre-rendered footage like that is the only way I could pull that off in a few days.

This intro marks the first time in Univison history that the female contestants are wearing more clothes than the males. Despite concerns from me and multiple other people with common sense that framing the male characters waist up without a shirt will make people think they are naked, this is exactly what the shows producers wanted to infer. There was plenty of room for me to include the tops of their pants, but I was told to scale them up so that viewers will obviously be so captivated by a bunch of naked hombres on the screen. This will clearly lead to incredible ratings, increased advertising revenue, and ensure that the visionaries that insist on shooting guys waist up without shirt get promoted.

Live Performance Loops – Premio Lo Nuestro

I did a some content for the show Premio Lo Nuestro this year. This is the second awards show I’ve done content for, also for the 2010 Latin Grammys. I designed the video content that goes on the screens behind the artists when they preform. It’s not just a giant TV behind them, but it’s little accent monitors and displays around the entire stage and venue. It’s definitely a different medium to showcase your work and requires different techniques than traditional motion design for television. In this case, the art is not the focus of the viewer, it’s supplemental to the live performance by the artist. It took me awhile to not think in terms of designing a music video, but something larger that lends itself to the style and artist of the the performance. And once I actually see the content on broadcast TV, it becomes apparent from various camera angles and perspectives that you rarely see your entire design, unless it’s a very wide camera shot. Therefore things can’t appear too big on the screen, and you also can’t focus too much on minute details because they become lost in a performance with singers, dancers, flashing lights, panning cameras, stage effects, etc.

I’m not sure how long these videos will last before the Univison lawyers go off on them, but I’ll try and keep them up as long as I can.



The first one I did was for Ricky Martin. It was not my favorite piece by far. I was given very little time to produce this because of various hold ups with his management. I spent only a couple days designing and executing a iece that was over 3 minutes long, while my other loops were tested and fleshed out over the course of a several weeks. It was too generic for my taste, basing it on a Trapcode Form style animation was not my idea or personal cup of tea.

The next artist I did content for was Tony Dize. The performance was supposed to have a Japanese theme in terms of art direction, so I styled my loops accordingly. I didn’t feel like the set and stage props really tied it together, and I felt like my loops were a little out of place. The opening was a Japanese style room with sliding paper doors revealing a peace bridge scene outside. I also made a koi pond with rippling water and some koi fish I was pretty proud of. I took a still photo and manipulated it to move using some bend effects in After Effects, so it appeared to swim as a real fish. I also made some falling cherry blossom petals and falling red maple leaves for separate scenes. I originally had them paint on over the duration of the loop, but the creatives above me didn’t feel like the effect translated well to the big screens, so I left it on the paper canvas and added the final paint texture to the entire duration of the loop.

I’d like to thank Nick Campbell, the Greyscale Gorilla for publishing a tutorial awhile back based on an effect he saw using reflective glass. It was pretty much exactly what my creative director described that he wanted here for Prince Royce, and I had previously viewed the tutorial so I knew what to do. I added a twist to part of it by launching the reflective glass pieces into the air and having them fall back down with gravity out of the bottom of the frame.

The last artist I did was for Fuego, and it was the act thgat closed the show so that was kind of cool. Obviously being named Fuego, we tied in a fire theme. I presonally love working with fire footage, and I used this 3K FIre Footage from Rampant Media Design Tools for some of my content. I made some nightclub lasers, a full concert stage, dancing girls among fire, as well as various generic fire loops to tie in to his 2 song medley.

All in all it’s a cool gig to design for, it definitely breaks up the monotony that can come from designing the same things for TV all the time.

3D Presentation Slideshow and Weigh In

I had to update my banner to reflect my actual, accurate weight. When I updated the site over the summer and added the tagline with my height and weight to the banner I listed myself at 160 pounds, which was generous, I was a bit less than that. Yeah, I lied to you. But all of last year I focused myself in the gym for the first time in my life while eating a lot of helpful food to get stronger.

I gained 30-35 pounds in less than a year. Good pounds too, they came with equipped with muscles and everything. So I changed my banner to reflect my new weight, I wish there was a PHP plugin to sync up with my body and do it automatically, but that would be hard to program.

I’m not sure at what weight it stops being ironic that my nickname is “BIG MIKE” but people were calling me that when I was 4 foot nothing so it will stick no matter what happens.

Besides eating and lifting heavy things, I also designed a new file for purchase on videohive.

It’s an Xpresso powered slideshow created in Cinema 4D and After Effects. It allows you to display photos, videos, 3D objects, etc. in actual 3D space within Cinema 4D. I coded the controls to be powered via Xpresso and a User Data control panel. There is minimal keyframing needed to create a great looking 3D presentation slideshow that will blow the pants off anything that can be exported from Microsoft Powerpoint.

I made a video that shows a little how it works in case people want to see behind the scenes before they buy it. I also provided an instruction guide and encourage any emails from users if they get stuck.

I have a bunch of different file ideas I want to execute, I just need more time in the day to be able to work on them.

La Puerta de al Lado in Cinema 4D

I designed this as a segment open for the news show Aqui y Ahora in the same respect as my Fuego Cruzado animation. This segment shows situations where people have no idea who is their neighbor, and the person may have something unique about them.

I came up with the concept to literally translate “La Puerta de al Lado” into an animation. In English it means “The door next door” so that is essentially what I based my scene around. There were some previous designs and examples other people did that the producers thought were not alluding to content in this segment enough, they were too abstract. So I tried a rather simple concept based on just a literal translation of the title and they gave me the green light to go through with it.
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Fuego Cruzado Title Sequence

This is a short title sequence for a segemnt on the show Aqui y Ahora called “Fuego Cruzado” which means “Crossfire.” Crossfire was a sweet game I had when I was a kid. I thought about this game nonstop while I worked on this animation.

Damn those effects are sick, that song rocks, I wish I still had this game…
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Univision Promo: Chasing Butterflies

Here is a Univision Promo I did featuring the lovely Greydis Gil. I want to apologize first for the music. It was not up to me to use a track that was written by Mario and Luigi in the Mushroom Kingdom.

This one took a long time to create. I started by making a butterfly in Cinema 4D that was comprised of the pieces of the Univsion logo. I imported the logo as splines and textured each piece to match the corresponding colors. Then I animated the movement of the wings by linking them together with xpresso and driving them with some user data I keyframed. Continue Reading

Univision Promo: Spanish Maja

Here is a new Univision Promo I did with Cinema 4D and After Effects. They needed it done fast earlier this month because they wanted to air this network promo right after the coverage of the World Cup ended, and they were hoping Spain would win and they could air this promo that has an obvious Spanish theme to it. I got it done with a quick turnaround thanks to MoGraph as always. Continue Reading