So this has been done for awhile, but I completely forgot to post it. Like 5 months. Oops. I obviously run a tight ship here on my site.
This installment of C4D Games is recreating a carnival style game of Duck Shoot. You take aim at moving duck targets, some are big and some are small. You can specify point values for the different sized ducks, and the game automatically tallies the score for you. You can shoot one bullet before having to reload (musket style weapons) just so it’s more challenging. Check out the sample video to see how this is coded with XPresso, and how all the MoGraph an Dyanmics settings are configured to get this game working.
Click here to download the game and check it out.
Mini golf is a nice alternative to real golf, which I happen to be pretty bad at yet still keep playing after all these years. In this edition of C4D Games we tackle perhaps the most treacherous test of concentration in all of sports: the windmill hole in mini golf. The objective here is to putt your golf ball through those dangerous windmill blades and get you ball to come out the other side and into the hole.
We’ve got a variety of elements in the works here. MoGraph is used to create and power the windmill as well as for the unique setup of getting our putter to swing back and through our golf ball. Lots of dynamics are in play here too, as the hole course needs to be one big obstacle for our ball. The ball’s dynamic properties are activated on collision with the putter, and it rolls along the hills and dips of the terrain.
XPresso links up our properties so that we have control over our aim and power of our putt and the configuration of the windmill. This was a fun little project to make and it lends itself to being rework and configured to other holes.
Download the file here and try and sink this putt.
In this quick game we have a maze toy, where you have have to tilt the game around and get the marble to roll through the maze and into the center to win. With a little XPresso we are able to configure an accurate stopwatch that tracks our time and shuts off instantly when we reach the center with our marble. You can tilt the game a lot or a just little bit to get the marble rolling, then set your keyframes to record the movement. The marble moves with Dynamics, the keyframes only trigger the movement of the maze, thus causing the ball to move acordingly. The objective here is to get the marble into the center as fast as possible. Watch the demonstration video, download the file, and give it a try.
Welcome to the inaugural voyage of C4D Games. The idea behind C4D Games is to design projects in Cinema 4D using the components of the program to create small little interactive games animators can play, while demonstrating some fun uses of Dynamics, XPresso, and MoGraph. My goal is to build a little library of projects that you can download and examine how they work inside Cinema 4D. Learning is way more fun if there are games involved, so I’m going to do my best to come up with new games as often as I can.
Up first, we have a classic game of ring toss. These games can be very hard or even totally rigged in carnivals, (you could also do this in Cinema 4D with one setting on you Dynamics tag) but I won at it last year at a beer festival. I won an ugly T-Shirt that is too small for me from a company that makes a rather bad tasting beer in Asia. There’s no prize in this game I made, but the key to good competition is keeping score. This ring toss game is configured in XPresso so it can count your score based on you being able to toss the rings on to specific bottles. You can alter and arrange different colored bottles to result in different scoring in the game. The XPresso looks complicated but it’s just the same steps repeated several times for multiple rings and bottles.
Check out the video and download the file to play some ring toss.