Some Dynamics Examples From My Book

Here’s the end results of the lessons in chapter 10 of my book on Dynamics in Cinema 4D. I cover most of the dynamic features of the program like the Dynamics Body tag, springs, connectors, Soft Body dynamics, how to make MoGraph cloners dynamic, dynamic cloth, dynamic splines, and hair.

The key advantage of using dynamics is you can create realistic looking reactions and collisions without using keyframes. You set up a world and how your objects interact, and let Cinema 4D handle the rest. In my opinion it’s one of the the more fun areas to explore in the program, you can do some very creative and interesting stuff (like making cereal for example!) with dynamics.

You can find my book avilable for purchase here.

Rube Goldberg Machine Made with Dynamics

This animation is the result from the final lesson in my book. The last chapter deals with configuring dynamics in Cinema 4D, which is the process of making objects interact with each other with collisions, as well as forces, gravity, and more.

From the moment I started using dynamics in Cinema 4D I always thought of making a Rube Goldberg Machine, an elaborate contraption that yields a very simple result through chain reactions of many objects. It’s basically like creating a big game of Mouse Trap, except you have to make the whole thing yourself and kids will get really bored watching you tweak settings like Rotational Mass, Collision Noise, Linear Damping, and Angular Velocity Threshold.

I designed as many pieces as I could and tried dozens of combinations to get a complete sequence that results in the big finale. The lesson in the book takes you through the process of taking a bunch of static 3D objects and making them behave as this complex machine. The entire process requires no keyframes at all, which is all thanks to the power of dynamics.

Finally Finished Writing

I finally finished writing my book about Cinema 4D. I started in March and wrote 10 chapters over the course of the rest of the year. I would have been done sooner but I had to revise a decent portion of it when Maxon came out with Cinema 4D release 13 in August. Look here it’s a real thing I swear not just something I made up to sound cool.

The final word count:

*faints

Yikes. Kind of makes me want to go back in time and smack myself whenever I felt stumped by a stupid 5 paragraph essay in school. Teenagers are so dumb. The page count is inflated because of the formatting and the pictures. It will be 500 or so I think.

Writing was a draining process; I’d come home from work and end up just doing more work almost everyday. It’s especially tough when you aren’t really making any money until you finish and hopefully sell the damn thing. And it wasn’t just writing, I had to design dozens of projects and examples to teach the software and take screenshots of all the lessons. I can’t wait until it’s finally published and tangible instead of a Word document.

I still need to prepare some sample videos and stills to help promote it on here, but the heavy lifting is done. I’m glad I finished before the holidays and I’m looking forward to setting some these new goals, in order of increasing difficulty:

  • Relax for the holidays
  • Complete online traffic school for going way too fast
  • Fix my Xbox
  • Find and consume at least one bottle of Brooklyn Black Ops
  • Learn Spanish
  • Find a girl who can stomach me for more than one date
  • Learn some new software. Maybe Nuke, Realflow, or Syntheyes… yea that’s right ladies 😉

Should be fun.

Cinema 4D Release 13 and My Book

As if writing the book wasn’t challenging enough, Maxon unveiled Cinema 4D Release 13 at the beginning of the month, and I will be updating my book to cover what’s new in it. That means I have to learn it fast and get some new lessons in ASAP. Stay tuned.

Mograph Dancing Music Orb

I was trying to come up with a new way to show what the Sound Effector in Mograph can do for a lesson in my upcoming book. I wanted to make something that was beyond the simple “Hey look at the clones scaling up to the sound of beat” animations we’ve all seen. So I created this shiny, squirmy, dancing turd rock. GENIUS. There will be a short and sweet lesson on how to create it in my book, in case your future clients demand you make one.

Woooooah We’re Halfway There

I have wanted to update my site but I’ve been locked in on a rather interesting and time-consuming side project. I’m halfway through the first draft of a book about how to use Cinema 4D. Yes, the same guy who cranks out a ho-hum blog post every month or so is writing an entire book. Makes perfect sense.

I’m still not 100% sure why I was the one asked to write this book, they could have picked a million other designers to do it. It must be because I am an industry leader in 3D animation using Cinema 4D and sarcasm they drew my name out of a hat or something. Whatever the reason, I didn’t ask any questions and I got to work ASAP before they changed their mind. I’m taking the project quite serious because it’s obviously a great opportunity at my age to become a published author. It’s also a much better side project, and I don’t have to waste time racking my brain trying to come up with a new tutorial or creative design file I can sell for a $1.25 at the Envato Marketplace.

The book will be a thorough overview of the essentials features of Cinema 4D. It will have roughly 80 short lessons that go over just about everything you need to know to become well-versed in the program. A general concept I try to infuse into the lessons is to compare how certain techniques can be achieved in Cinema 4D versus how they are accomplished in real life, and I draw from personal experience to make recommendations and encourage further exploration of the program. You could write whole books on individual components, menus, and tools within the program, so I did my best to cover the most useful and straightforward topics to turn the reader from a novice to advanced user if the book gets read from cover to cover.

Now if you’ll excuse me, I have to get back to channeling my unfiltered creativity and seek the proper inspiration as I forge ahead with my pièce de résistance.

Sent from my iPad 3 via WiFi at Starbucks while adjusting my dark rimmed glasses.

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